MelonLoader

MelonLoader

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MelonLoader and Cpp2IL reading the wrong Unity Version from EXEs with Custom Info

HerpDerpinstine opened this issue ยท 0 comments

commented

Both MelonLoader and Cpp2IL prioritize reading the Unity Version from the EXE.
This results in an issue where some games that have Custom Information on the EXE have a different version.
The fix would be to prioritize a signature scan of an asset bundle like globalgamemanager or have it get from UnityPlayer.dll instead.