MelonLoader

MelonLoader

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[Bug]: WebProxy Issues

HerpDerpinstine opened this issue ยท 1 comments

commented

Can be fixed by Harmony patching: https://github.com/mono/mono/blob/901ca2bf6d8b8bbc6f8f55a751b2e750eea2b291/mcs/class/System/ReferenceSources/AutoWebProxyScriptEngine.cs#L126

Exception while Contacting RemoteAPI Host (https://api.melonloader.com/api/v1/game/bloonstd6): System.Net.WebException: An exception occurred during a WebClient request. ---> System.NullReferenceException: Object reference not set to an instance of an object

  at System.Net.AutoWebProxyScriptEngine.InitializeRegistryGlobalProxy () [0x0005b] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.AutoWebProxyScriptEngine.GetWebProxyData () [0x00007] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebProxy.UnsafeUpdateFromRegistry () [0x0001a] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebProxy..ctor (System.Boolean enableAutoproxy) [0x0000d] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebProxy.CreateDefaultProxy () [0x00012] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.Configuration.DefaultProxySectionInternal.GetSystemWebProxy () [0x00000] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.Configuration.DefaultProxySectionInternal.GetDefaultProxy_UsingOldMonoCode () [0x00036] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.Configuration.DefaultProxySectionInternal.GetSection () [0x00015] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebRequest.get_InternalDefaultWebProxy () [0x00022] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.HttpWebRequest..ctor (System.Uri uri) [0x0008d] in <d2957de1c3fd4781a43d89572183136c>:0 

  at (wrapper remoting-invoke-with-check) System.Net.HttpWebRequest..ctor(System.Uri)

  at System.Net.HttpRequestCreator.Create (System.Uri uri) [0x00000] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebRequest.Create (System.Uri requestUri, System.Boolean useUriBase) [0x00091] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebRequest.Create (System.Uri requestUri) [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebClient.GetWebRequest (System.Uri address) [0x00000] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebClient.DownloadDataInternal (System.Uri address, System.Net.WebRequest& request) [0x00013] in <d2957de1c3fd4781a43d89572183136c>:0 

   --- End of inner exception stack trace ---

  at System.Net.WebClient.DownloadDataInternal (System.Uri address, System.Net.WebRequest& request) [0x00072] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebClient.DownloadString (System.Uri address) [0x00020] in <d2957de1c3fd4781a43d89572183136c>:0 

  at System.Net.WebClient.DownloadString (System.String address) [0x00016] in <d2957de1c3fd4781a43d89572183136c>:0 

  at (wrapper remoting-invoke-with-check) System.Net.WebClient.DownloadString(string)

  at MelonLoader.Il2CppAssemblyGenerator.RemoteAPI.ContactHosts () [0x0005f] in <c5740a4bf8844aa0bba791293b614f53>:0 
commented

This should be, at least for the assembly generator case, solved with 0.6.0, as IL2CPP games now run under CoreCLR which has no such issues with WebClient. Might want to keep this open for anyone who wants to use HTTP(s) in their own mods on mono games