When I try to start Bonelab Melon loader starts up and then halfway through it starting up when it gets to this mod called force developer it shuts down and I cant play it anymore, if someone could help me that would be amazing.[Bug]:
Stalebread-107 opened this issue ยท 9 comments
All of the following criteria must be met
- All Requirements must be installed.
- Full
Latest.log
file included. If no file exists then leave this unchecked and state so.
All of the following are optional to answer
- Tried reinstalling the Game.
- Tried reinstalling MelonLoader.
- Tried restarting PC.
- Was able to see the Start Screen.
Describe the issue.
When I try to start Bonelab Melon loader starts up and then halfway through it starting up when it gets to this mod called force developer it shuts down and I cant play it anymore, if someone could help me that would be amazing.[Bug]:
Did you attach your log file?
- Yes, I attached my log file to the text box above.
- No, I could not find a log file at
{Game_Directory}\MelonLoader\Latest.log
does MelonLoader work without mods? if so, this isn't our issue and you have to talk to the mod developer. Please post a log.
It works without mods but as soon as i get 1 mod, it freezes and crashes. it on bloonsTD6. this error comes in the console:
Caught exception invoking Start! System.IO.FileNotFoundException: Could not load file or assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)
at System.Reflection.CustomAttribute.CreateCaObject(RuntimeModule module, RuntimeType type, IRuntimeMethodInfo ctor, IntPtr& blob, IntPtr blobEnd, Int32& namedArgs)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder
1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeModule decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeAssembly assembly, RuntimeType caType)
at System.Reflection.RuntimeAssembly.GetCustomAttributes(Type attributeType, Boolean inherit)
at System.Attribute.GetCustomAttributes(Assembly element, Boolean inherit)
at MelonLoader.MelonUtils.PullAttributesFromAssembly[T](Assembly asm, Boolean inherit) in D:\a\MelonLoader\MelonLoader\MelonLoader\MelonUtils.cs:line 216
at MelonLoader.MelonAssembly.LoadMelons() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonAssembly.cs:line 228
at MelonLoader.MelonHandler.LoadMelonsFromDirectory[T](String path) in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonHandler.cs:line 62
at MelonLoader.Core.Start() in D:\a\MelonLoader\MelonLoader\MelonLoader\Core.cs:line 112
at MelonLoader.NativeHost.NativeEntryPoint.Start() in D:\a\MelonLoader\MelonLoader\MelonLoader.NativeHost\NativeEntryPoint.cs:line 75
pls help
Correct, Bonelab mods are currently made for ML 0.5.7 and trying to load a 0.5.7 mod into ML 0.6.x will cause a crash. Closing this ticket.
i have the same issue and i tried everything including above still not working can anyone help?
Yeah, 0.6.4 will actually load into the game for me. I can load mods, but they won't actually show up in game. With mods, I can't even get the game to run on 0.5.7.