[Bug]: When launching BTD6, doesn't launch at all
MrNooberDude opened this issue ยท 1 comments
All of the following criteria must be met
- All Requirements must be installed.
- Changed the title so that it doesn't just says "[Bug]: "
- I have searched the GitHub issues for my bug, even in the closed issues.
All of the following are optional to answer
- Tried reinstalling the Game.
- Tried reinstalling MelonLoader.
- Tried restarting PC.
- Was able to see the Start Screen.
Describe the issue.
[12:29:00.741] ------------------------------
[12:29:00.774] MelonLoader v0.6.1 Open-Beta
[12:29:00.775] OS: Windows 11
[12:29:00.775] Hash Code: 696B58144EEC73C72FA36A811CA73312EEE4EC28AD5E3527BDA1E14F388A
[12:29:00.775] ------------------------------
[12:29:00.775] Game Type: Il2cpp
[12:29:00.775] Game Arch: x64
[12:29:00.776] ------------------------------
[12:29:00.776] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6
[12:29:00.776] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6
[12:29:00.776] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\BloonsTD6_Data
[12:29:00.776] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\BloonsTD6\BloonsTD6.exe
[12:29:00.776] Runtime Type: net6
[12:29:00.871] ------------------------------
[12:29:00.872] Game Name: BloonsTD6
[12:29:00.872] Game Developer: Ninja Kiwi
[12:29:00.874] Unity Version: 2022.3.7f1
[12:29:00.874] Game Version: 39.2
[12:29:00.874] ------------------------------
//the following was copied from the window and wasn't written in the log file
[NewEntryPoint] Caught exception invoking Initialize! System.TypeInitializationException: The type initializer for 'HarmonyLib.Harmony' threw an exception.
---> System.IO.FileNotFoundException: Could not load file or assembly 'MonoMod.RuntimeDetour, Version=22.3.23.4, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'MonoMod.RuntimeDetour, Version=22.3.23.4, Culture=neutral, PublicKeyToken=null'
at HarmonyLib.Internal.RuntimeFixes.StackTraceFixes.Install()
at HarmonyLib.Harmony..cctor()
--- End of inner exception stack trace ---
at HarmonyLib.Harmony..ctor(String id)
at MelonLoader.Core.Initialize() in D:\a\MelonLoader\MelonLoader\MelonLoader\Core.cs:line 72
at MelonLoader.NativeHost.MelonLoaderInvoker.Initialize() in D:\a\MelonLoader\MelonLoader\MelonLoader.NativeHost\MelonLoaderInvoker.cs:line 10
at MelonLoader.NativeHost.NativeEntryPoint.Initialize() in D:\a\MelonLoader\MelonLoader\MelonLoader.NativeHost\NativeEntryPoint.cs:line 43
Did you attach your log file?
Yes, I attached my log file to the text box above.
Duplicate of #541