[Bug]: System.AccessViolaticnlxception: Attempted to read or write protected memory. This is often an indicationnat other memory is corrupt.at I12CppInterop.Runtime.Injection.
yuanfeng-net opened this issue · 5 comments
All of the following criteria must be met
- All Requirements must be installed.
- Changed the title so that it doesn't just says "[Bug]: "
- I have searched the GitHub issues for my bug, even in the closed issues.
All of the following are optional to answer
- Tried reinstalling the Game.
- Tried reinstalling MelonLoader.
- Tried restarting PC.
- Was able to see the Start Screen.
Describe the issue.
Class::Init signatures have been exhausted, using a substitute!atal error. System.AccessViolaticnlxception: Attempted to read or write protected memory. This is often an indicationnat other memory is corrupt.at I12CppInterop.Runtime.Injection. InjectorHelpers.hkGetlypelnfoFromlypeDefinitionIndex(Int32)at I12CppInterop.Runtime.Injection. InjectorHelpers.hkClassFromlame(I12CppInterop.Runtine.Runtime. I12CppImage*,IntPtiIntPtr)at I12CppInterop.Runtime.IL2CPP.i12cpp_class_from name(IntPtr, System. String, System. String)at I12CppInterop.Runtime.IL2CPP.GetI12CppClass(System. String, System String, System. String)at I12CppSystem Void..cctorat System Runtime.CompilerServices.RuntimeHelpers.assConstructor(System RuntimeTypeHandle)I12Cppmscorlib,Version=4.0.0.0,Culture=neutrat I12CppInterop.Runtime.I12CppClassPointerStorePublicKeyToken=nul1]J..cctor()at I12CppInterop.Funtime.Injection.ClassInjector.ConvertStaticllethod(VoidCtorDelegate, System. String, I12CppInterop.ntime.Runtime.VersionSpecific.Class.INativeClassStructat I120ppInterop.Runtime.Injection.ClassInjector.RegisterlypelnI120pp (System.Type, I12ppInterop.Runtime.Injection.Reisterlypelptionsat I12CppInterop.Funtime.Delegatesupport.ConvertDelegatellSystem. Canon, System. Private.Corelib, Version=6.0.0.0,Cture=neutral,PublicKeyToken=7cec85d7bea7798e]](System Delegate)at UnityEngine.Events.UnityAction 21lUnityngine. Scenellanagement. Scene, UnityEngine. Corellodule, Version=0.0.0.0,Cultrre=neutral,PublicKeyToken=nu11],IUnityEngine.Sceneanagement.LoadSceneode, UnityEngine.Corellodule, Version=0.0.0.0,(dlture-neutral,Publickeyloken-nul1)1.0p Implicit System. Action <(UnityEngine. Sceneanagement.Scene,UnityEngine. Scenelaragement.LoadScenellode>)MelonLoader.Support.SceneHandler.InitatatMelonLoader.Support.Main.Initialize(lelonLoader
Did you attach your log file?
Yes, I attached my log file to the text box above.
I also got this same issue, but it crashes without outputting the error into the log. It's the exact same read-write protected memory error trace.
I have the same problem, the registry is from version 0.6.1 but it also happens with 0.6.2
Latest.log