[Bug]: Idle Slayer game causes Class::Init signatures have been exhausted, using a substitute
Jamjardavies opened this issue ยท 1 comments
All of the following criteria must be met
- All Requirements must be installed.
- Changed the title so that it doesn't just says "[Bug]: "
- I have searched the GitHub issues for my bug, even in the closed issues.
All of the following are optional to answer
- Tried reinstalling the Game.
- Tried reinstalling MelonLoader.
- Tried restarting PC.
- Was able to see the Start Screen.
Describe the issue.
Recently updated Idle Slayer (free game) on Steam (MelonLoader worked before the update) and now getting the following error:
Latest.log
There are no mods, and have tried a fresh install of both the game AND MelonLoader.
Note: The following isn't shown in the log file, but appears on the console output.
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Il2CppInterop.Runtime.Injection.InjectorHelpers.hkGetTypeInfoFromTypeDefinitionIndex(Int32)
at Il2CppInterop.Runtime.Injection.InjectorHelpers.hkClassFromName(Il2CppInterop.Runtime.Runtime.Il2CppImage*, IntPtr, IntPtr)
at Il2CppInterop.Runtime.IL2CPP.il2cpp_class_from_name(IntPtr, System.String, System.String)
at Il2CppInterop.Runtime.IL2CPP.GetIl2CppClass(System.String, System.String, System.String)
at Il2CppSystem.Void..cctor()
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(System.RuntimeTypeHandle)
at Il2CppInterop.Runtime.Il2CppClassPointerStore`1[[Il2CppSystem.Void, Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=null]]..cctor()
at Il2CppInterop.Runtime.Injection.ClassInjector.ConvertStaticMethod(VoidCtorDelegate, System.String, Il2CppInterop.Runtime.Runtime.VersionSpecific.Class.INativeClassStruct)
at Il2CppInterop.Runtime.Injection.ClassInjector.RegisterTypeInIl2Cpp(System.Type, Il2CppInterop.Runtime.Injection.RegisterTypeOptions)
at Il2CppInterop.Runtime.DelegateSupport.ConvertDelegate[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.Delegate)
at UnityEngine.Events.UnityAction`2[[UnityEngine.SceneManagement.Scene, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.SceneManagement.LoadSceneMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].op_Implicit(System.Action`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>)
at MelonLoader.Support.SceneHandler.Init()
at MelonLoader.Support.Main.Initialize(MelonLoader.ISupportModule_From)
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Span`1<System.Object> ByRef, System.Signature, Boolean, Boolean)
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.Reflection.MethodBase.Invoke(System.Object, System.Object[])
at MelonLoader.SupportModule.LoadInterface(System.String)
at MelonLoader.SupportModule.Setup()
at MelonLoader.Core.Start()
at MelonLoader.NativeHost.NativeEntryPoint.Start()
Did you attach your log file?
Yes, I attached my log file to the text box above.
This should probably be opened in the Il2CppInterop repo, as it's likely a bug on their side, not ours.