
[Bug]: MelonLoader crashes upon launching
saltedpairofducks opened this issue ยท 4 comments
All of the following criteria must be met
- All Requirements must be installed.
- Changed the title so that it doesn't just says "[Bug]: "
- I have searched the GitHub issues for my bug, even in the closed issues.
All of the following are optional to answer
- Tried reinstalling the Game.
- Tried reinstalling MelonLoader.
- Tried restarting PC.
- Was able to see the Start Screen.
Describe the issue.
MelonLoader Version: v0.7.0
Unity Version: Unity 4.2.2f1_54f0fc09defb
I've spent days attempting to get MelonLoader to actually load my mod. It briefly worked when I switched to v0.5.6, however I opted to try to get it working on a newer version. MelonLoader now crashes every time I launch it, unless I switch to v0.5.6 or the latest nightly build.
Log:
[21:12:50.284] [BS DEBUG] Starting probe for runtime
[21:12:50.294] [BS DEBUG] Probe for Mono failed
[21:12:50.300] [BS DEBUG] Loading Mono exports
[21:12:50.300] [BS DEBUG] Patching mono init
[21:12:50.336] [BS DEBUG] In init detour
[21:12:50.352] [BS DEBUG] Setting Mono Main Thread
[21:12:50.352] [BS DEBUG] Initializing managed assemblies
[21:12:50.367] [BS DEBUG] Loading ML assembly
[21:12:50.370] [BS DEBUG] Adding internal calls
[21:12:50.377] [BS DEBUG] Invoking managed core init
Error in console:
System.Object[] doesn't implement interface System.Collections.Generic.IEnumerable<System.Diagnostics.ProcessModule>
* Assertion: should not be reached at ..\mono\mini\mini-trampolines.c:183
Did you attach your log file?
Yes, I attached my log file to the text box above.