Consider creating additional custom game rules.
orendain opened this issue ยท 4 comments
Player starting health adjusted#47Pots have AoE effect#93Sorc has 2 zaps#35non-class cards allowed when mana hits 100#110Players start with specific cards.#106start w/ chest card.
assassin has reusable arrow card#106
Universal Player game mode:
Players start with all starting class cards (or random mix).#106All players can get all class cards.#110Increased card hand count to compensate.#111
Hunter's paradise game mode:
Godmode but timelimit:
Some ideas from https://www.reddit.com/r/Demeo/comments/ou1gss/modding_demeo:
Increase HP for Lure, Behemoths, Ballista, VerochkaPossible w/ generic piececonfig ruleHealing ward gets 4 AP per round.#590AP for Wizards zap and repair armour (and bard song)#89Prevent enemies opening doors.#86Increase HPs replenish by potions and fountains.#90Chests give two cardsMore chest spawns#113
Could this be leverage to perhaps Difficulty Settings?
Like a rule set for 'Easy'
- No monster spawn
- Scaling reduced by 1 (so 4 players is like 3 and so on)
Then 'Normal' is well normal
Then 'Hard'
- Scaling increased by 1
This is also another very much requested feature
Hey @Buruko,
Now that a few more rules have been implemented (current list of available rules listed here, which exact rules/values would you suggest exist for each ruleset?