[Bug π]: Hangar bay part missing
UltraJohn opened this issue Β· 1 comments
Brief description of your issue (aka the problem)
The hangar bay that is supposed to slot into the big section of the hull is missing, causing that to be unusable.
Looking around for this part config file I noticed the config was updated in a prior patch, but was subsequently deleted later.
I've copied the config from a previous iteration and applied some rudimentary changes to accomodate the localization files, using other part configs as a reference. It will probably need a bit more fine-tuning from you, as I don't know exactly what most of the stuff in the config is for. A quick test ingame did re-enable the part and it looks like it's working.
PART
{
name = CSIfreighterhangerbay
module = Part
author = dboi88
MODEL
{
model = CoyoteSpace/CoyoteCargoFreighter/Assets/hangerbay
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
CoMOffset = 4.849276, 0.1532151, 0.0
NODE
{
name = CargoBayNodeA
transform = CargoBayNodeA
size = 3
method = FIXED_JOINT
}
NODE
{
name = AttachNode1
transform = Node1
size = 3
method = FIXED_JOINT
}
NODE
{
name = AttachNode2
transform = Node2
size = 3
method = FIXED_JOINT
}
NODE
{
name = AttachNode3
transform = Node3
size = 3
method = FIXED_JOINT
}
NODE
{
name = AttachNode4
transform = Node4
size = 3
method = FIXED_JOINT
}
MODULE
{
name = CSI_WeightTransfer
autostrut = true
}
TechRequired = metaMaterials
entryCost = 6400
cost = 18000
category = Utility
subcategory = 0
title = #CCF-bay-hanger-titl
manufacturer = #CSI-Agency-titl
description = #CCF-bay-hanger-desc
attachRules = 1,1,1,1,1
mass = 5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3000
bulkheadProfiles = size3
breakingForce = 300
breakingTorque = 300
CrewCapacity = 1
tags = #CCF-hangerbay-tags
INTERNAL
{
name = mk1PodCockpit
}
MODULE
{
name = ModuleCommand
minimumCrew = 1
}
MODULE
{
name = ModuleAnimateGeneric
animationName = hangerbaydoors
actionGUIName = Toggle Doors
startEventGUIName = Doors Open
endEventGUIName = Doors Close
}
MODULE
{
name = ModuleAnimateGeneric
animationName = hangerbaylights
actionGUIName = Toggle Lights
defaultActionGroup = Light
startEventGUIName = Lights On
endEventGUIName = Lights Off
}
MODULE
{
name = ModuleCommand
minimumCrew = 0
RESOURCE
{
name = ElectricCharge
rate = 0.03
}
hasHibernation = True
}
RESOURCE
{
name = ElectricCharge
amount = 5000.0
maxAmount = 5000.0
}
//MODULE
//{
// name = Hangar
// LaunchVelocity = 0, 0, 0
// EnergyConsumption = 0.6
// HangarName = CSI Hangar Bay
// Trigger = hangar-trigger
//}
//MODULE
//{
// name = HangarStorage
// HangarSpace = hangar-space
// SpawnTransform = launch-position
//}
}
Operating system
No response
KSP version
1.12.5
Version of addon
v0.3.99.1-prerelease
Steps to reproduce the behavior or issue
- Open up the game
- Try to load any of the premade crafts
- Says part is missing
- Notice that the hanger bay isn't present in the parts list
Expected behavior
No response
Actual behavior
No response
Environment
Mod Version: v0.3.99.1-prerelease
KSP Version: 1.12.5
Log files
No response
Screenshots
No response
Additional context
No response
How did you download and install this?
CurseForge (download and manual installation)
π Thank you @UltraJohn
ββ
Have you reviewed the open issues logs and recent changelogs?
In order to help us help you, please provide:
- <KSP_ROOT>/KSP.LOG
- and one of the following:
- if Module Manger is installed
- <KSP_ROOT>/GameData/ModuleManager.ConfigCache
- if Module Manger /L is installed
- <KSP_ROOT>/PluginData/ModuleManager/ConfigCache.cfg
- if Module Manger is installed
- Screenshots of issue (if appropriate) (images tell a much stronger tale)
You can archive these files (rar or zip, sadly no 7zip) and drag-n-drop them into an issue comment
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