Custom models/textures for asteroid classes
Starstrider42 opened this issue ยท 0 comments
#4 was resolved without making the new asteroid classes visually distinct. Because asteroids are generated procedurally using a PQS mesh, standard part modelling techniques will not suffice.
Edit: old discussion on this subject: http://forum.kerbalspaceprogram.com/index.php?/topic/68266-/&do=findComment&comment=1167867