Asteroids cannot spawn past their limit without a scene change
Starstrider42 opened this issue ยท 1 comments
kubi reports that if an asteroid group has the spawnMax
field, it limits the total number of asteroids that will appear per scene change, even if they are allowed to go untracked and disappear. The limit should apply to the total number of tracked and untracked asteroids that exist at a given moment.
I suspect this is actually a side effect of #44: because all the code assumes that spawn rates do not change with time, once the total spawn rate ever goes to zero, FixedRateSpawner
will no longer try to spawn asteroids.