Game freezing
Jesseat18 opened this issue ยท 1 comments
I found something in the output_log about the game freezing(I think) Could you read it?
[HighLogic]: =========================== Scene Change : From LOADING to MAINMENU =====================
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UnloadTime: 2.638549 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 69679.
Total: 58.320267 ms (FindLiveObjects: 2.990334 ms CreateObjectMapping: 1.490377 ms MarkObjects: 53.324265 ms DeleteObjects: 0.170442 ms)
[36.30178] DarkMultiPlayer: Hashed file: darkmultiplayer/plugins/darkmultiplayer-common.dll, hash: f4bb3b023cc709b04f93b7c22283a6e78429a94b20702906aa696d058820ac69
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
[36.30518] DarkMultiPlayer: Hashed file: darkmultiplayer/plugins/darkmultiplayer.dll, hash: a312fce043314f4739c1055202737f9437d6caafb9e743155dc6bac8cf685320
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
[36.30583] DarkMultiPlayer: Hashed file: darkmultiplayer/plugins/messagewriter.dll, hash: 0ce9cb01da753381843b03cf3997046142796649e87ce3abb6d7921d6c0c26e3
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 69689.
Total: 57.132126 ms (FindLiveObjects: 3.193807 ms CreateObjectMapping: 1.636706 ms MarkObjects: 51.845448 ms DeleteObjects: 0.147650 ms)
UnloadTime: 2.610472 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 71588.
Total: 60.515533 ms (FindLiveObjects: 3.467968 ms CreateObjectMapping: 1.351315 ms MarkObjects: 54.894909 ms DeleteObjects: 0.439978 ms)
Duplicate of #133