DarkMultiPlayer Client

DarkMultiPlayer Client

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Spawning duplicates

Zyles opened this issue ยท 1 comments

commented

So far only had this happen on Kerbin, unable to test it on other planets.

But if you spawn something and put it next to the runway for example. Then you go back to the space center.

Next time you launch another vehicle there are chances that a new one duplicates and spawns where the old one is, causing an explosion. I had like 10 rovers of the same spawn.

This does not seem to happen to every single rover I make, so not sure how to 100% replicate the bug. It could be related to docking/connecting with KAS for them to duplicate.

KSP 0.24 DMP-development

commented

This should be fixed with v0.1.5.3 / d36a59e - Reopen this if it comes back