Connect sometimes hangs after syncing.
MrFreake opened this issue ยท 2 comments
After disconnect and reconnect, "You have been disconnected" stays on the screen.
Paste from IRC:
[14:10] Log]: [146.8516] DarkMultiPlayer: Threw in UpdateEvent, exception: System.FormatException: Invalid format.
[14:10] at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in :0
[14:10] at System.Double.Parse (System.String s) [0x00000] in :0
[14:10] at KSPUtil.ParseVector3d (System.String vectorString) [0x00000] in :0
[14:10] at ProtoPartSnapshot..ctor (.ConfigNode node, .ProtoVessel protoVessel, .Game st) [0x00000] in :0
[14:10] at ProtoVessel..ctor (.ConfigNode node, .Game st) [0x00000] in :0
[14:10] at DarkMultiPlayer.VesselWorker.LoadVessel (.ConfigNode vesselNode) [0x00000] in :0
[14:10] at DarkMultiPlayer.VesselWorker.LoadVesselsIntoGame () [0x00000] in :0
[14:10] at DarkMultiPlayer.Client.StartGame () [0x00000] in :0
[14:10] at DarkMultiPlayer.NetworkWorker.Update () [0x00000] in :0
[14:10] at DarkMultiPlayer.Client.Update () [0x00000] in :0
Should be fixed via b597412
Happened again :\