0.2.1 issues
godarklight opened this issue ยท 9 comments
This is a meta-bug to track 0.1.7 0.2.1 targets.
- Fix docking - Possibly use lock-system to make sure dockings are deterministic.
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Fix a rotation bug, Likely a difference in vessel.terrainNormal.I think we got this one. - Fix the vessel altitude positioning bug, Needs vessel.PQSAltitude as the PQSTerrain does not seem to spawn accurately enough for our needs. EDIT: PQS seems to be mostly fine, something strange is going on here...
- Bring back the Kerbal Rescue contracts.
- Merge mod-support after we make sure it's useable and makes sense.
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Profile DMP to see if we can reduce lag. If possible, find an alternative to KillVessel/LoadVessel for vessel part replacements- Don't think there is another way. -
Fix KillVessel from hanging the tracking station if we kill the selected vessel.0.90 fixed it :D - Clicking on a player while in flight should target them, clicking on them in Tracking Station should ask to spectate.
- Groups.
- Vessel permissions.
- Shared career mode (#72, #164, #185, #226).
- Fix the EVA-Board hijack (#200)
- Fix the Docking to a future vessel bug with a warning first (#161/#120) - And if they dock anyway, Jump to the latest subspace, if the parts are the same, allow a docking. If not, eat it.
- Clean up the warp system - Use LockSystem for voting, skip inactive votes, Fix "Kicked for creating subspace" (#67/#68/#71).
- IPv6 support (#76)
- Plugin documentation
- Hook up the server admin console to the client so you can /pm the server console commands. Player names are authenticated.
- Secure player tokens server side, which means SHA256 hashing them at bare minimum. We might have to leave the token idea for security completely and go for public/private key pairs.
- GUI overhaul
- Fix HTTP server throwing on restart.
Yes, but milestones need release dates - This makes me feel slightly better because there's no date to miss :)
I'll just strikeout the issues as I go along.
Probably best to add #248 to this as well.