DMP Killing non-server asteroid when local game is loaded
hvacengi opened this issue ยท 3 comments
It appears that at least some of the DMP logic is still running even if I am not running a client session.
I noticed a bit ago that I couldn't find any asteroids in my local game, and just figured it was a bug in that persistent file. But when I was troubleshooting another error, I happened to notice the following line in the debug list:
"[Log]: [390.0402] DarkMultiPlayer: Killing non-server asteroid 56e78a6d-afd4-4e4d-b766-2138a38eb88d, we don't own the asteroid-spawning lock"
I am sure that this game session is offline and not connected to a server, so my expectation would be that DMP would disable this core logic. I haven't had a chance to look at the code yet to make a recommendation for a change, but I'll try to flip through it before this weekend.
Whoops, should be fixed via 29a0528