Loading Vessel from VAB or SPH, loading menu does not appear on screen.
starcitsura opened this issue · 4 comments
When attempting to load a vessel in the VAB or SPH I occasionally get this error.
The vessel loading menu does not appear on the screen, but randomly clicking around can sometimes load a ship, seemingly at random.
The F12 debug screen repeats ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint over and over.
Here is an excerpt from the crash dump output log:
(Filename: Line: -1)
ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) [0x00000] in :0
at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options) [0x00000] in :0
at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options) [0x00000] in :0
at DarkMultiPlayer.PlayerStatusWindow.DrawContent (Int32 windowID) [0x00000] in :0
at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in :0
at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in :0
I too get this error, and it is sporadic. Sometimes restarting the client
will fix it.
It seems like to me the load menu never gets drawn, but it is still in
memory and mouse click events still fire.
On Oct 28, 2014 2:16 PM, "Alan McCallum" [email protected] wrote:
When attempting to load a vessel in the VAB or SPH I occasionally get this
error.The vessel loading menu does not appear on the screen, but randomly
clicking around can sometimes load a ship, seemingly at random.The F12 debug screen repeats ArgumentException: GUILayout: Mismatched
LayoutGroup.Repaint over and over.Here is an excerpt from the crash dump output log:
(Filename: Line: -1)
ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle
style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType)
[0x00000] in :0at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content,
UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options)
[0x00000] in :0at UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[]
options) [0x00000] in :0at DarkMultiPlayer.PlayerStatusWindow.DrawContent (Int32 windowID)
[0x00000] in :0at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
[0x00000] in :0at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func,
Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single
height, UnityEngine.GUIStyle style) [0x00000] in :0—
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