"Gameplay Tweaks" does not save
Zero---Cool opened this issue ยท 8 comments
I believe since the DMP 1.5.6 the gameplay tweaks have been reverting to defualt, and preferences are not saved. Everytime the game is launched back into DMP, the gameplay tweaks go back to default. In particular: "REVERT TO LAUNCH, REVERT TO VAB" etc... wondering if there was a fix for this? Thanks!
I definitely think we should have a force vessel exit button somewhere - I agree that it is annoying. The correct solution would be to save DMP's timeline client side (Because DMPServer only has 1 state - the latest), but this is going to cost memory (Every message must be saved back until the revert or quicksave time. Obviously only SUBSPACE would support reverting).
Closed, implemented via 9e5e41c.
You can enable them, but once you revert, it's once again disabled. Before the update, it would save your preferences of gameplay tweaks, now it's unable to.
What is the issue? Because if they include revert to ... buttons, it is not going to work because, as darklight said, enabling the revert buttons duplicate vessels.
I think its the time you have to wait if you fail.
If you explode at ~20km you have to watch your vessel fall and can't exit to try again.
Maybe there should be a "back to spacecenter" button or something. No revert in time, but shouldn't it be possible to build something new or change litte things while the parts of your vessel fall down?
There's the Abort Mission button which, in my opinion, should abort the mission so you get the mission over screen with action log and return to VAB/Tracking Station options. I too think that not being able to exit a vessel that has broken is quite an issue. We had a rover on a slope on Minimus and after EVAing, the rover would keep driving. Since nobody was on it, you couldn't activate breaks or anything so it was impossible to switch vessels or even leave the rover. There's only disconnect or skipping time and sometimes, when stuff gets hot, there's just no time to disconnect and reconnect or to skip time.
I'd love to see a solution to this, like a "Force Exit Vessel" button or whatevs.
Also, the same is true for spectating vessels. As long as the exit conditions are not met, someone spectating a pilot driving a vessel can also not leave the spectating mode. You'd have to tell them to stop accelerating so you can go back to the space center.