DarkMultiPlayer Client

DarkMultiPlayer Client

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Surface positioning system bug

godarklight opened this issue ยท 1 comments

commented

The PQS is definitely different (especially altitude) with different quality settings. I believe using the PQS altitude for surface positioning while loaded should be enough to fix our issues.

We also need to take in vessel.terrainNormal into account for our rotations.

commented

Working on this in raycast-ground. Mostly done and this is coming.