DarkMultiPlayer Client

DarkMultiPlayer Client

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Impending 'Beta Than Ever' Issue

opensesame11 opened this issue ยท 5 comments

commented

I guess we should start thinking about the impending update...

It brings us a new space center which can be upgraded so, in addition to the awesome work attempting to integrate space center destruction to career mode games, someone (I'm incapable of doing anything) should make room for this new gamebreaker. I think it will be similar to the status flags (or whatever makes this magically work) for the destruction, but I have no idea. Also, maybe someone should let the server choose whether to have local KSC status or shared KSC status. Just a suggestion

Happy coding!

commented

When squad adds persistent data features they appear to always use [Proto]ScenarioModule, which are automatically picked up by DMP and synced - this is how most mods save their data too.

Local / shared KSC is part of the greater shared scenario modules feature.

Beta than ever's removal of the space plane hangar scene is likely to hit us a little bit harder though.

commented

What about the new Kerbel experience system?

commented

We now have support for 0.90 as of d600af1

commented

That was certainly faster than expected!

commented

It is also extremely bugged and I would not recommend using it. As of right now the major issue I have come across is the server is failing to send correctly structured PROTOVESSEL packets to the server, causing no ships to load or sync for the players. I am looking into it.