DarkMultiPlayer Client

DarkMultiPlayer Client

38.8k Downloads

Current Issues

Xinayder opened this issue ยท 11 comments

commented

This is a list of current issues that are important and need to be fixed/implemented.

  • Fix docking
    • Possibly use lock-system to make sure dockings are deterministic.
  • Fix the vessel altitude positioning bug
  • Clicking on a player while in flight should target them, clicking on them in Tracking Station should ask to spectate.
  • Groups.
  • Vessel permissions.
  • Shared career mode (#72, #164, #185, #226, #318, #365).
  • Fix the EVA-Board hijack (#200)
  • Fix the Docking to a future vessel bug with a warning first (#161/#120) - And if they dock anyway, Jump to the latest subspace, if the parts are the same, allow a docking. If not, eat it.
  • Clean up the warp system
    • Use LockSystem for voting, skip inactive votes
    • Fix "Kicked for creating subspace" (#67/#68/#71).
  • GUI overhaul (#256)
  • Warp speed limited on server (#343)
  • Translation support (#264)
  • Fix random reputation loss (#297, #358)
  • Fix DMP's sillyness that causes vessels to disappear or explode
  • Fix Kerbal Rescue contracts not working (#381)
  • Fix stranded kerbal genders
  • Use JSON ConfigNode for player settings
  • Get rid of Time.realtimeSinceStartup and use Unix timestamps
  • Fix players being disconnected for receiving an invalid flag
  • Move versioning to SemVer
  • Fix issue with PopupDialog throwing on 32-bit versions (#405)
commented

and Live Feed issue, I elaborated on it.

commented

Some of the issues are tagged low-priority, so it might be a bit misleading to mark this meta-issue as high-priority.

commented

Doesn't it make sense to be tagged as high priority so one can take a look at what needs to be done?

commented

Well, I consider "high priority" to mean that the issue should be fixed as soon as possible. If you want to keep it on top of the list, yeah I guess it makes sense.

commented

"DaggerES' fork could fix it." This would prolly fix it. Problem is nobody is working on the "Core" problems. Last I heard they got vessel positioning fixed up to orbit. No REAL problem solving is being made in regards to docking and the "raytracing" landing problems. I think the luna project is dead. Dont have the time,real life stuff,kids,wife,the usual BS devs come up with when they loose interest

commented

@RacerXx You should understand that devs are not paid anything at all to work on these projects. That makes a big difference because they must place priority on other things that do require their time and affect them in more significant ways. Their talent is in need in many places, by many people, at the same time.

commented

The thing with mods is that you'll eventually lose interest in it sooner or later.

What @oldmud0 said is pretty much it. We have our real life to take care off. The problem with DMP is that it was "abandoned" (only critical updates are released) by @godarklight, the original author of DMP. Not only that, but we also don't have any incentive to work on the mod (and I don't mean money, because since the beginning darklight rejected any sort of donations and that kinda stuck around). There isn't a great amount of people playing DMP as of today.

And there's the matter of workarounds and trying to fix Squad's mess (there's a bunch of workarounds in the code and some stuff are overly complicated thanks to Squad!).

commented

To be fair KSP works around unity weirdness, it's a big chain of workarounds :D

commented

I understand all that. But at the same time if nobody is interested or playing it is because OF the bugs. Thats why i stopped playing it. Then Luna came around and well that didnt get finished either. Im just tired of hearing the excuses and wish people would follow through. I am not referring to DMP in all this. Ive talked to dark I know what the issues are with DMP. I am referring to LUNA. They got it pretty much "Jitter free" up to orbit. Nice and smooth but then Lothsahn just got tired of doing it I guess. Its a shame to cause he was on a roll and if anybody could of made multiplayer happen after DMP it was him. Anyways Im out cya guys o7

commented

He probably did it for the same reason as we did. Working alone on a big, ambitious project like this isn't fun or pleasing when you have little to zero incentive on doing it.

commented

Hi, sorry for my bad english, i'm french.

I think i find when the lost reputation is effective:
I see the reputation move when, in the server, write :
"[DEBUG] Saving vessel xxxxxxxx from player" when player is another than me. (i'm the host)

and for the other player lost reputation when, in the server, write:
"[DEBUG] Relaying FLYING vessel xxxxxx from Snoups58"

If it can help you ;)