DarkMultiPlayer Client

DarkMultiPlayer Client

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DMP Reverting flights when reconnecting to server.

BusterCharlie opened this issue ยท 1 comments

commented

Environment

  • OS: Server running on a dedicated Windows 7 machine.
  • Mono:

Description

If players leave the server and then return, there are stacks of flights on the launch pad, flights in progress are reverted to previous times. I had a crash of my client (unrelated to DMP) and when I re-joined my satellites in stable orbits had reverted to early mission states, one still on a transit to AP and the other still in the launch phase suborbital trajectory, another flight on the pad. Now I was flying all these launches myself and did not start a new lunch until the prior launch was in it's stable desired orbit.

So in short, DMP seems to be scrambling up and not saving my vessels/missions properly. It's basically corrupting my campaign and making it useless to play because it's going to just destroy all my missions anyway.

I can't find any reliable source of information on this mod that appears up to day so I don't even know if it's a configuration error because many of the settings don't even have any documentation.

I'd love to continue to use DMP in my private multiplayer campaign but I really can't see a way forward if it's not going to save my vessels properly.

The weird thing is there isn't any coherent error or warning in the server, and I don't really have any documentation to explain what all the server messages are, what is normal or to be expected.

commented

I'm having similar issues, but also including reversed flights being back again after reconnecting.