DeepFreeze Continued...

DeepFreeze Continued...

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Available seats issue when freeezer is full

JPLRepo opened this issue ยท 2 comments

commented

Quote Originally Posted by Papa_Joe View Post
Think I found another bug.

If you have all 10 seats frozen, there is no available seat with which to thaw a kerbal. When you try to thaw a kerbal, it says that the part is full. Further, when selecting crew from Ship Manifest, the CryoFreezer part is no longer included. This indicates the crewCapacity is set to 0 after all kerbals are frozen...

Am I missing something, or did this behavior change from test to release on the last version?

I could have a bug on my side...
I did change this at one stage because there are only 10 seats inside... It decreases the crew capacity each time you freeze one and increases it each time you thaw one.
if it's zero and you check I can see how this is happening, and if ten frozen aboard I know what's happening when you thaw, it is checking the capacity before changing it...
going to need a new process here I think. So currently it changes the crewcapacity and it marks their seats as taken. I did this because it didn't seem to manage seats correctly and probably because the INTERNAL is not complete and configured correctly. maybe it shouldn't change the crew capacity at all and manage the seats correctly. I'll think about it and do some more testing.

commented

Working on a fix.

commented

Fixes in test dev build 0.15.0.7