Investigate tweaking shadow cascade splits on internal camera
JonnyOThan opened this issue ยท 0 comments
With the change to use hard shadows, the cascade splits seem pretty out of whack. We might get better results by pushing the first split fraction out a bit, or bringing the last one in. Scatterer has a method to tweak them per camera here: https://github.com/LGhassen/Scatterer/blob/3124f0cbaa051d77bdfb548bcc2ee054f8b36411/scatterer/Utilities/Camera/TweakShadowCascades.cs#L17