Support non-unique names of transforms
JonnyOThan opened this issue ยท 0 comments
Some parts have duplicated names for meshes, airlocks, etc that we need to target individually. A good example is the base_node_vertical from planetside. It would be nice to build a system to identify transforms more accurately rather than picking the first one whose name matches.
In KerbalVR I built a system that could specify the exact path to a transform, which would help in some cases but sometimes there are 2 siblings with the same name, and we'd need to use the index to identify them.