Issues
- 0
Support boarding "full" parts
#43 opened by JonnyOThan - 0
Make "solid" versions of hatches for blocked nodes
#42 opened by JonnyOThan - 4
Windows in distant parts will show the part exterior instead
#41 opened by JonnyOThan - 0
Implement moving in gravity
#40 opened by JonnyOThan - 0
Support animated hatches
#39 opened by JonnyOThan - 0
Give unbuckled kerbals a body
#38 opened by JonnyOThan - 0
Clicking handles isn't working
#37 opened by JonnyOThan - 0
Add PartInfo for passable parts
#36 opened by JonnyOThan - 0
Handle vessel modifications
#35 opened by JonnyOThan - 0
Prevent going EVA when there is an attached part
#34 opened by JonnyOThan - 0
Need to lock out animated docking ports when closed
#33 opened by JonnyOThan - 0
Rotation should be relative to the vessel/part when landed in gravity
#32 opened by JonnyOThan - 0
Implement "open when attached"
#31 opened by JonnyOThan - 0
Add attachment node to kv2 and kv3 pods
#30 opened by JonnyOThan - 0
Build custom IVAs for certain parts
#29 opened by JonnyOThan - 1
Build a system to use external model as internal
#28 opened by JonnyOThan - 0
Handle surface attached docking ports
#27 opened by JonnyOThan - 0
Build a pass through system
#26 opened by JonnyOThan - 0
Set up handle colliders on hatch props
#25 opened by JonnyOThan - 0
Investigate setting up mesh cutters in hatch props
#24 opened by JonnyOThan - 1
Need tube connectors for parts
#23 opened by JonnyOThan - 0
Hatches on endcaps need to use a consistent scale
#22 opened by JonnyOThan - 0
Depth Mask doesn't apply correctly immediately after opening a hatch
#21 opened by JonnyOThan - 0
Going EVA from a hatch that isn't in the part you were seated in doesn't work
#20 opened by JonnyOThan - 0
Move object deleting to internal module and execute on load
#19 opened by JonnyOThan - 0
Move Mesh Cutting to internal module and execute it on load
#18 opened by JonnyOThan - 0
Move airlock setups from KerbalVR
#17 opened by JonnyOThan - 0
Internal colliders should be baked into models
#16 opened by JonnyOThan - 0
Opening a hatch that is not connected to another should boot you to EVA
#14 opened by JonnyOThan - 0
Implement mesh cutting for hatch holes
#13 opened by JonnyOThan - 1
PropHatch should not use prop indices
#12 opened by JonnyOThan - 0
Check hatches for all stock parts
#11 opened by JonnyOThan - 0
Re-buckling doesn’t seem to work properly
#10 opened by JonnyOThan - 0
Seat_Pilot and Seat_Passenger props need seat belt or harness
#9 opened by JonnyOThan - 0
Figure out correct layer for kerbal
#8 opened by JonnyOThan - 1
Make key controls match ThroughTheEyes
#7 opened by JonnyOThan - 1
Depth masks are too tall
#6 opened by JonnyOThan - 0
MEM lander needs a hatch in the ceiling
#5 opened by JonnyOThan - 1
Probe control room doesn’t work
#4 opened by JonnyOThan - 1
Inflatable airlock support
#3 opened by JonnyOThan - 3
Kerbal noclips out of the spacecraft when unbuckling
#2 opened by Joey-Destroyah - 3
Release?
#1 opened by RMuskovets