[Bug ๐]: Missing Textures
help137 opened this issue ยท 3 comments
Brief description of your issue (aka the problem)
Just installed this mod on the latest KSP (1.12.4) and there are a number of parts missing their textures. I believe it's a case of the stock texture they are set to use being moved or renamed in the latest version. There are multiple parts with this issue.
As an example:
HexFrame1.cfg shows:
texture = model000, Squad/Parts/Structural/strutCube/model000
which does not exist.
If I change it to:
texture = model000, Squad/Parts/Structural/strutOcto/model000
the texture shows.
Operating system
Windows 10 64bit
KSP version
1.12.4
Version of addon
0.4.4.2-adoption-CF
Steps to reproduce the behavior or issue
Install Mod, goto VAB or SPH, look at parts.
Expected behavior
To see textures
Actual behavior
Not seeing textures.
Environment
Mod: 0.4.4.2-adoption-CF
KSP: 1.12.4
Install: Curseforge/Manual
Log files
No response
Screenshots
No response
Additional context
No response
How did you download and install this?
CurseForge (download and manual installation)
Popped into sandbox mode and made a list of all the ones I could find with missing textures:
(Note: I'm also having an issue where some parts aren't showing even in sandbox mode, so they may have texture issues as well)
DSC-1 Deep Space Capsule
FB-G Fuel Tank
FB-O Fuel Tank
FP-O Fuel Tank
Rounded Fuel Cap
STSU Fuel Tank
SMD-250 Decoupler
TR6.1 Structural Frame
TR6.3 Structural Frame
TRS Side Mount
SW-400 Pylon
SM-1250 Rocket Cap
Experiment Storage Device
Rocket Parts Container
XBG- Xenon Tank
Rocket Parts Warehouse
UNSFE-100 Nuclear Reactor
UNSFE-200 Nuclear Reactor
UNSFE-400 Nuclear Reactor
ZAP-01 RTG
@help137
I apologize for the crack-up in the release shields (images) - thank you for bringing it to my attention. Corrected.
The textures are missing because they rely on Squad textures, which Squad moved into the zdepreciated
directory. it taking some time to find workarounds because copyright laws means just can't include them with the addon archive.
I am planning on working on this (and many others) starting in Middle January.
Happy New Year!