Error, there is no inventory at the astronaut
SIMA1504 opened this issue ยท 1 comments
Please help, there was a following problem: Problem with installing the mod KIS_v1.2.2:
- There is no inventory of cucumber (astronaut).
- Inventory containers must be opened in the mode of construction
- In the real EVA throws the error: the module KIS is not installed because in the Sounds folder there are no files container Close/Open container, although in a specified folder data files are present.
P. S.
1.ModuleManager.2.6.8 is present and is located in the folder E:\game\ksp\Kerbal Space Program\GameData - The folder is located at KIS E:\game\ksp\Kerbal Space Program\GameData
- There is MechJeb2-2.5.3.0 there and it works OK.
- Tried to install an older version of KIS, to put on a clean KSP only one KIS.
Initialize engine version: 4.6.4f1 (99f88340878d)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.5560]
Renderer: NVIDIA GeForce GT 740M
Vendor: NVIDIA
VRAM: 1996 MB (via DXGI)
[HighLogic]: =========================== Scene Change : From EDITOR to SPACECENTER =====================
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
UnloadTime: 43.661186 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2094 unused Assets to reduce memory usage. Loaded Objects now: 115683.
Total: 226.915848 ms (FindLiveObjects: 8.591539 ms CreateObjectMapping: 10.929943 ms MarkObjects: 189.281570 ms DeleteObjects: 17.541451 ms)
AddonLoader: Instantiating addon 'AddScenarioModules' from assembly 'KSP'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
AddonLoader: Instantiating addon 'KISAddonCursor' from assembly 'KIS'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
AddonLoader: Instantiating addon 'KISAddonPickup' from assembly 'KIS'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
AddonLoader: Instantiating addon 'CustomConfigsManager' from assembly 'ModuleManager'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[ScenarioDestructibles]: Loading... 0 objects registered
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Loading Depletion Nodes
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
DepNodeCount: 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Loading Biome Nodes
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
BiomeNodeCount: 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Loading Planet Nodes
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
PlanetNodeCount: 0
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[AsteroidSpawner]: No new objects this time. (Odds are 1:2)
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Flight State Captured
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Saving Achievements Tree...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Game State Saved to saves/default/persistent
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[HighLogic]: =========================== Scene Change : From SPACECENTER to MAINMENU (Async) =====================
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
UnloadTime: 9.110709 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1738 unused Assets to reduce memory usage. Loaded Objects now: 113190.
Total: 197.867981 ms (FindLiveObjects: 7.797816 ms CreateObjectMapping: 9.004651 ms MarkObjects: 173.062424 ms DeleteObjects: 7.542507 ms)
AddonLoader: Instantiating addon 'KISAddonCursor' from assembly 'KIS'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
AddonLoader: Instantiating addon 'KISAddonPickup' from assembly 'KIS'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113175.
Total: 204.115982 ms (FindLiveObjects: 8.760461 ms CreateObjectMapping: 10.931227 ms MarkObjects: 183.782822 ms DeleteObjects: 0.216392 ms)
UnloadTime: 8.329815 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 115453.
Total: 198.852005 ms (FindLiveObjects: 9.214201 ms CreateObjectMapping: 8.797240 ms MarkObjects: 179.137665 ms DeleteObjects: 0.806552 ms)
AddonLoader: Instantiating addon 'KISAddonCursor' from assembly 'KIS'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
AddonLoader: Instantiating addon 'KISAddonPickup' from assembly 'KIS'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)