Add the ability to terminate a vessel
lucaelin opened this issue ยท 1 comments
Title says it all, I think... but the implementation turns out to be a little complicated...
According to the KSP API, each Vessel
has a function void Die()
, BUT this behaves really strange if the Vessel is in view, because for some reason the vessel is not removed from the (unity) scene.
On the other hand, the RP-0 avionic parts have a PartModule called RangeSafety. This loops over every part each frame and makes every leaf-part go boom (i don't fully understand the boom part tbh), and since it uses the vessels part list it needs the vessel to be loaded/unpacked in order to work.
So maybe a combination of both would be possible?