kRPC: Control the game using C#, C++, Java, Lua, Python...

kRPC: Control the game using C#, C++, Java, Lua, Python...

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Add the ability to draw a direction from the origin of the input reference frame

ozzmeister00 opened this issue ยท 0 comments

commented

I'd like to be able to specify the origin of a drawn direction, instead of that defaulting to the COM of the active vessel. My use case is that I want to draw directions from a target vessel to aid in docking navigation.

I can calculate the lines that I'd need for that sort of thing, but it'd be a heckuva lot more convenient for that functionality to be native to the drawing API.