kRPC: Control the game using C#, C++, Java, Lua, Python...

kRPC: Control the game using C#, C++, Java, Lua, Python...

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Issue with available_torque

sjellio1 opened this issue · 2 comments

commented

I've discovered what I think is a bug in the vessel.available_torque module. After some debugging (lots) I've found that when commanding any sort of roll, it reduces my available torques in pitch and yaw by over 2 orders of magnitude. If I let go of any sort of roll command, they go back to the expected values.

Now if I take over manual control and command a roll, my torque availability in pitch and yaw have no change, making me suspect this is a bug.

commented

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commented

maybe there will add 'abs()'
pos += abs(troque.Item1)
neg += abs(torque.Item2)