kRPC: Control the game using C#, C++, Java, Lua, Python...

kRPC: Control the game using C#, C++, Java, Lua, Python...

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Acceleration

nmk456 opened this issue ยท 0 comments

commented

It'd be nice if there was a way to get the acceleration vector from a Flight object similar to how you can with velocity. I believe it's currently possible to effectively get the acceleration vector by combining the thrust (and whether it's vectored) with the aerodynamic forces and divide by mass, but that's a bit convoluted. It would be much better to just have a single attribute that had the total acceleration vector of the vehicle.