MechJeb2

MechJeb2

4M Downloads

Auto-warp re-warps when Kerbal Alarm Clock tries to stop the warp

Svish opened this issue ยท 4 comments

commented

Been missing quite a few alarms this way, and it's kind of annoying... would it be possible for the MechJeb to stop executing maneuver nodes on alarms from KAC? Currently the warp does sort of stop, but MJ speeds it right up again. ๐Ÿ˜•

commented

we need from mechjeb to detect alarm and stop autowarping
or we need from alarm clock to stop / turn off / or something with mechjeb autowarping

now mechjeb autowarp and the alarm clock fight each other

TriggerAu/KerbalAlarmClock#205

commented

in my opinion this is mechjeb problem ... another situation:
autowarp on + execute maneuver node
player manualy slow down or stop warp and mechjeb again start warping
then player turn of autowarp, stop warp, and surprise: mechhieb start autowarping :)
only abort node execution stop this "issue"

maybe autowarp ( and node execution? ) need some code changes in situation when player or other addon touch warp

commented

Kerbalism could use an API method or something the like to keep mechjeb from warping, too.

commented

To simplify this a bit: MechJeb's auto-warp should never override attempts to reduce the warp, either from other mods, the game's built-in features, or the player.