Engine spool down is not taken into account of maneuver burn calculation
Gordon-Dry opened this issue ยท 2 comments
All my observations point to the same conclusion.
As soon as an engine got engineDecelerationSpeed defined, this spool down time is not taken into account of the calculations for maneuver burns.
This leads to overburning at the end of the maneuver.
The bigger the engine/the greater the spool down time, the higher the overburn.
I think that's known in some other bug that I can't find.
It's also not likely to get fixed any time soon.
Probably up to a user that cares deeply about that to patch MJ to make it work.