Main thrust engines now produce roll torque
Raf04 opened this issue ยท 1 comments
When two or more engines are mounted in the same stage these provide now roll-torque.
This extra torque is not being considered. Also occurs with the most powerful engines of the pack "NASA missions".
This causes fluctuations in the roll axis. I think you have to check some lines of the file MechJebModuleAttitudeController.cs:
Vector3d torque = new Vector3d(
vesselState.torqueAvailable.x + vesselState.torqueThrustPYAvailable * s.mainThrottle,
vesselState.torqueAvailable.y,
vesselState.torqueAvailable.z + vesselState.torqueThrustPYAvailable * s.mainThrottle
);