MechJeb2

MechJeb2

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Wrong periaxis after a finetune to target

Opened this issue ยท 3 comments

commented

Wrong periaxis after a finetune to target
to the mun
input 150km in finetun and got a periaxis of about 25km

commented

Closing this as an old MechJeb issue. Many MechJeb issues have had little interest in years, have been fixed for years, do not include adequate replication steps, refer to old problems which are no longer applicable, or are difficult to determine what the problem is. This issue is being closed for one of those reasons. We apologize for any inconvenience, but keeping the TODO list tidy helps the developers.

If this bug/issue is still a problem, please open a new issue. For bugs please try to include a Minimal, Complete, Verifiable Example that explains all the steps required to replicate the issue. A link to the KSP.log file should be ideally included, but is often not sufficient information. Screenshots or short videos are often the best way to show a bug.

commented

Do you mean periapsis? do you have the log file? did it happen more than once? you need provide much more data if there is to be any chance of reproducing the error let alone fix it.

commented

i was about to post this.
When using finetune to approach another body ie. Mun from Kerbin and inputting any altitude it will generate a node with far less altitude than desired. this happens everytime with every dev version i've tried and the official version.

ksp.log: https://dl.dropboxusercontent.com/u/48340804/KSP.log