MechJeb2

MechJeb2

4M Downloads

Simplify the UI and integrated MechJeb 1.x.x with MechJeb 2.x.x

Opened this issue ยท 4 comments

commented

To meet the criteria you established, I've revised the suggestion and request this be reopened.

The UI of MechJeb 2.x.x is extremely confusing when one compares it to MechJeb 1.x.x. Actions such as "circularize" are embedded in menus and submenus that are far more complicated than need be, and the plugin itself provides bare documentation for these changes. I suggest one of two things:

Either clarify the options within MechJeb 2.x.x (i.e., placing Orbital Operations back into the panel as it was with MechJeb 1.x.x); or

Create extensive documentation as to the new revisions for MechJeb 2.x.x that will be included in .rtf form with the plugin release.

  • Golgotha

Original Text :: As it is, MechJeb 1.x.x did everything that 2.x.x did, but with better clarity and implementation. The only thing that MechJeb 2.x.x truly does better than before is docking with the automated Docking Autopilot. I recommend merging the code, replacing the UI of MechJeb 1.x.x with the beautiful new MechJeb 2.x.x UI, and integrating the docking system.

commented

If you've got some specific bug reports or suggestions, we'd be delighted to hear them. We're not going back to MechJeb 1, though, because we've done a complete rewrite for MechJeb 2 and the new code is simply better, and contains a ton of new features that would have been a pain to add to MJ 1. MJ 2 is certainly not yet as polished, because it hasn't existed for as long--there's a reason we've been calling these "prereleases." We're getting there, though. You can help us out by reporting specific issues that are bothering you with MJ 2. In the meantime, I'll close this one, which isn't really actionable.

commented

Refined the complaint, made actionable suggestions. I'm requesting that you reopen this.

commented

Thanks; the current selection process for orbital maneuvers does leave something to be desired and is something we can work on. The reason that all the options aren't laid out as they were in MJ 1 is that there are many more of them, so it would take up a vast amount of space. I think I will see about switching to a drop-down menu, if such a thing is possible in Unity. That would let you open up the drop-down menu and see all the options at a glance, instead of having to cycle through them.

We are already working on some fairly detailed documentation, and we already have an in-game link that will take you there: http://wiki.mechjeb.com/index.php?title=Manual. Would a text file included in the download really be better than this?

commented

Closing this as an old MechJeb issue. Many MechJeb issues have had little interest in years, have been fixed for years, do not include adequate replication steps, refer to old problems which are no longer applicable, or are difficult to determine what the problem is. This issue is being closed for one of those reasons. We apologize for any inconvenience, but keeping the TODO list tidy helps the developers.

If this bug/issue is still a problem, please open a new issue. For bugs please try to include a Minimal, Complete, Verifiable Example that explains all the steps required to replicate the issue. A link to the KSP.log file should be ideally included, but is often not sufficient information. Screenshots or short videos are often the best way to show a bug.