Feature request: Multiple burn maneuver
complynx opened this issue · 3 comments
For really slow engines, like ion propulsion, add a helpful option (may be hidden with a tick button or whatever) to change one-burn planner to multiple ones.
How to schedule them:
- If the burn takes place in distant future (eg more orbits then requested N), than just split it back in time:
1.1. Add maneuver node one orb. back
1.2. Split ΔV in (N-1)/N for new node, 1/N for old (futurer) one
1.3. Perform the same procedure for the new node with N-1 until N = 1 - If the burn scheduled to the nearest time:
2.1. Add maneuver node further in the future, to one orb.
2.2. Split ΔV in 1/N for nearest and (N-1)/N for further node
2.3. Perform these steps for the last node with N-- while N>1 - If the burn must end in less then requested orbits, show a warning.
- When performing the maneuvers recalculate and adjust the scheduled maneuvers to get the desired trajectory.
Also maybe add automatic orbit number planner somehow.
Also a good option is to add some nonlinearity for splitting, to save time, eg, have more ΔV in the further burns, or maybe better to do other way?
A mod called, surprisingly, Maneuver Node Splitter, handles this just as well.
http://forum.kerbalspaceprogram.com/index.php?/topic/132209-11-maneuver-node-splitter-v150/#comment-2412017
A mod called, surprisingly, Maneuver Node Splitter, handles this just as well.
http://forum.kerbalspaceprogram.com/index.php?/topic/132209-11-maneuver-node-splitter-v150/#comment-2412017
Sorry to dig up this old issue, but as the mod mentioned above is discontinued. So, can we have this node-splitting feature in future MechJeb releases?