Interplanetary fine tune closest approach to target
johnwayne1930 opened this issue ยท 7 comments
As I last played KSP in v1.1.2 the "fine tune closest approach to target" option did a rendezvous maneuver to intercept a targeted planet with the minimal possible dV usage.
Now in KSP 1.2 with MJ build 644 it seems to do a instant to execute maneuver for the fastest route to the targeted planet, which costs an awful lot of dV more than necessary.
I use the regular "transfer to another planet" option in maneuver planer, where MJ choose the next matching transfer window, out of an Kerbin orbit.
Not the advanced stuff, also not the as soon as possible option.
Out of Kerbin SoI it would be time for a correction maneuver with the "fine tune closest approach to target" function of maneuver planer, but well, see op.
I tried the steps with Moho and Eve, both with the same result.
If you are using the 'Launch at interplanetary window function' in ascent guidance, this may be related to issue 763 which I originally opened as issue 738 in May (it was erroneously closed so I reopened as 763 in June). Bottom line is that the launch at interplanetary window functionality has been broken for months now. It does not accurately choose the window, leaving a huge dV to complete and/or fine tune the transfer. I am also suspicious whether the 'transfer to another planet' is accurately choosing the correct window.
so it sounds like this is more related to ascent guidance timing of launch issues and more like the #807 issue that i just cut...
No I started "transfer to another planet" from an orbit around Kerbin.
But now as you mention it I checked and that doesn't look like the right transfer window.
Which would explain why "fine tune closest approach" does not well, because there is no real closest approach happening.
The 'launch at interplanetary window' function used to accurately determine the launch timing based on selection of the destination planet as the target. Upon engaging the auto pilot, Ascent Guidance would then time warp to the launch window, launch the craft and achieve the desired Kerbin orbit. Once in Kerbin orbit, you could then use the maneuver planner to transfer to the target planet - typically the 'launch to interplanetary window function' would have left a buffer of <1 hour of "in game" time before the transfer.
Since May; however, the function no longer accurately computes the window, leaving a random time period to the transfer window once in Kerbin orbit (I've experienced time frames ranging from ~40 - 220 days).
Closing this as an old MechJeb issue. Many MechJeb issues have had little interest in years, have been fixed for years, do not include adequate replication steps, refer to old problems which are no longer applicable, or are difficult to determine what the problem is. This issue is being closed for one of those reasons. We apologize for any inconvenience, but keeping the TODO list tidy helps the developers.
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