Object reference not set to an instance of an object when using Undock in scripting
sargun opened this issue ยท 0 comments
I get the following error when trying to use the decoupling mechanism in the scripting engine:
[EXC 06:07:25.357] NullReferenceException: Object reference not set to an instance of an object
ModuleDockingNode.Decouple ()
MuMech.MechJebModuleScriptActionUndock.activateAction (Int32 actionIndex)
MuMech.MechJebModuleScript.start ()
MuMech.MechJebModuleScript.WindowGUI (Int32 windowID)
MuMech.DisplayModule.ProfiledWindowGUI (Int32 windowID)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)