Mechjeb 2 window not appearing.
Rokkerboyy opened this issue · 2 comments
Mechjeb 2.0.7 worked great for a while but now when I load up, nothing, just the Mechjeb 2 part and it doesn't work at all. I uninstalled and re-installed multiple times and nothing. I looked at the PluginData files and they were all blank. I have since deleted all Mechjeb 2 files and reinstalled a download of KSP 19.1 and of Mechjeb 2.0.7 along with the rest of my mods and plugins and it still wont work.
http://www.chiark.greenend.org.uk/~sgtatham/bugs.html
If you really expect any kind of help with this at least meet people half
way! "won't work" gives nothing to work with so people won't be able to
help you....
for example, are there any messages in the Log that might be pertinent?
Do you see any MechJeb window?
Try adding some info that might be helpful
What OS, 32/64 bit version of application... etc
On 11 May 2013 19:56, Rokkerboyy [email protected] wrote:
Mechjeb 2.0.7 worked great for a while but now when I load up, nothing,
just the Mechjeb 2 part and it doesn't work at all. I uninstalled and
re-installed multiple times and nothing. I looked at the PluginData files
and they were all blank. I have since deleted all Mechjeb 2 files and
reinstalled a download of KSP 19.1 and of Mechjeb 2.0.7 along with the rest
of my mods and plugins and it still wont work.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/90
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I apologize. I am not the most tech savvy person when it comes to this. There is no MechJeb 2 window and if not for the part still being there, I would not know it was even installed. Windows 7, 64 bit. In the KSP_Data output_log.txt there are 2 areas that mention mechjeb2. The first was:
Being asked to load C:/Users/Phillip/KSP_win/KSP_Data/../Plugins\MechJeb2.dll
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Non platform assembly: C:\Users\Phillip\KSP_win\Plugins\MechJeb2.dll (this message is harmless)
Loading assembly: MechJeb2, Version=2.0.7.0, Culture=neutral, PublicKeyToken=null
and the second was:
Part: 'C:/Users/Phillip/KSP_win/KSP_Data../Parts\MechJeb2_AR202\part.cfg'
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
UnityEngine.GUISkin must be instantiated using the ScriptableObject.CreateInstance method instead of new GUISkin.
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Scripting/ScriptingUtility.cpp Line: 709)
MechJeb caught exception in core OnLoad: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in :0
at MuMech.MechJebCore.b__6 (System.Reflection.Assembly ass) [0x00000] in :0
at System.Linq.Enumerable+c__Iterator143[System.Reflection.Assembly,System.Type,<>f__AnonymousType0
2[System.Reflection.Assembly,System.Type]].MoveNext () [0x00000] in :0
at System.Linq.Enumerable+c__Iterator1D1[<>f__AnonymousType0
2[System.Reflection.Assembly,System.Type]].MoveNext () [0x00000] in :0
at System.Linq.Enumerable+c__Iterator102[<>f__AnonymousType0
2[System.Reflection.Assembly,System.Type],System.Type].MoveNext () [0x00000] in :0
at System.Collections.Generic.List1[System.Type].AddEnumerable (IEnumerable
1 enumerable) [0x00000] in :0
at System.Collections.Generic.List1[System.Type]..ctor (IEnumerable
1 collection) [0x00000] in :0
at System.Linq.Enumerable.ToList[Type](IEnumerable`1 source) [0x00000] in :0
at MuMech.MechJebCore.LoadComputerModules () [0x00000] in :0
at MuMech.MechJebCore.OnLoad (.ConfigNode sfsNode) [0x00000] in :0
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
There was also 1 area that discussed mumech.MJ2.ar202:
mumech.MJ2.AR202(Clone) Center: (0.0, 0.2, 0.0), Extents: (0.1, 0.4, 0.2) 1.326433
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Hope this helps.