TimeWarp messes up vessel trajectory (probable upstream KSP issue or mod interaction)
Nio9345 opened this issue ยท 7 comments
There's seems to be a problem with the time-warp when using MechJeb's Landing Guidance. When time-warp is used the vessel just "snaps" away from its trajectory and when time-warp stops the trajectory is way off. I used the latest stable build and build #751.
I have read articles here having the same problem. I removed Huper edit and I'm not using any planet mods. I also reinstalled everything from CKAN and deleted old files. I still have the same problem.
I've had this happening too, but outside of any MechJeb's.
It happens sometimes after using HyperEdit to pop a vessel into orbit.
Not sure if it relates to your issue, though.
I do not think this has anything to do with MJ since it does not edit the orbits or add forces. It s either a stock problem or related to an other mod. Mods like Krash are always highly suspect to me since moving a vessel by code is quite error prone when you don't know exactly how stuff works (and it was hard enough even when knowing it).
I've had Kerbal Alarm Clock mess up orbits when I pressed the "warp to SOI" button in the map -- although I suspect its not KAC messing up the orbit, but it messed up the orbit when I press the KAC button. I'd suspect a mod like PersistentRotation or something that otherwise hacked up the motion of the vessel rather than MJ.
I do not think this has anything to do with MJ since it does not edit the orbits or add forces.
+1 on this. Even if it is a problem with MJ I couldn't guess in the code where this was happening, since nothing in the MJ codebase should be doing this.