Removing accident rate stops kerbals spawing
theJesuit opened this issue ยท 2 comments
While working with Simplex Colonies I would prefer to have the accident rate at 0.0 (saves on having to wrote accident scripts which are localized).
I finally worked out why the current CurseForge MoarKerbals wouldn't spawn a kerbal on kloning, regardless on the resources required.
If the rate is 0.0 then the resources are removed - but the kerbal doesn't appear. If the rate is say 0.001, then the kerbal will appear.
Thank you. Kindly read contributiing.md, code_of_conduct.md and styleguide.md.\n These are boilerplate.