MoarKerbals

MoarKerbals

3.4k Downloads

Removing accident rate stops kerbals spawing

theJesuit opened this issue ยท 2 comments

commented

While working with Simplex Colonies I would prefer to have the accident rate at 0.0 (saves on having to wrote accident scripts which are localized).

I finally worked out why the current CurseForge MoarKerbals wouldn't spawn a kerbal on kloning, regardless on the resources required.

If the rate is 0.0 then the resources are removed - but the kerbal doesn't appear. If the rate is say 0.001, then the kerbal will appear.

commented

Thank you. Kindly read contributiing.md, code_of_conduct.md and styleguide.md.\n These are boilerplate.

commented

sounds like a floating point issue.