Modular Rocket Systems (MRS) by Orvidius

Modular Rocket Systems (MRS) by Orvidius

116k Downloads

1.13.99.1 Additional Tasks

zer0Kerbal opened this issue ยท 4 comments

commented

Additional Release Tasks

Update Documentation

  • update [readme]
    • CurseForge Description page ๐Ÿคฌ
    • Forum Original Post ๐Ÿฐ
    • SpaceDock Information page ๐ŸŒฎ
  • release notes
  • [changelog.md]
  • update
    • docs/

Update Social Media

  • create/update
    • Kerbal Space Program forum
      • update original post
        • title
        • content
      • create release post
    • CurseForge
    • Twitter
    • SpaceDock
    • Reddit post
    • Patreon post
    • buymeacoffee
    • promo vid (30 sec)
      • Youtube
      • Twitch

Update Legal Mumbo Jumbo

  • license check
  • offline adoption documentation
  • GitHub: :octocat:
    • LICENSE
    • [license.txt]
    • /docs/LegalMumboJumbo
      • public adoption documentation
      • [license.md]
  • link(s) saved
  • CurseForge license
  • SpaceDock license
  • CKAN license

this file: CC BY-NC-ND 4.0 by zer0Kerbal

commented

This release renamed many previous MRS parts, hence when trying to launch ships from editor the launch is declined saying it uses experimental (MRS) parts, which are not available. Is it enough to mass-rename those parts in .craft file, or is it necessary to rebuild ships in editor? Are more of such changes planned in future?

commented

@ngx-ree Yes, the .craft files are just text files. You should be able to rename the parts using notepad, npp, VSCode, Vim, or even regex find/replace. I did so with another .craft file for another mod recently with much success.

Would you be so kind as to copy'paste the edited .craft file here? I would include it in place of the existing one (providing no other mods are in the .craft file)

All the parts have their oldName in their part.cfg.

added issue #152 in ref

Planning on doing this next update, when that is will be in the near future, unless you get to it first.

commented

That's good news, thank you. If renaming parts is enough for the crafts to work again, it's quite a simple task to do.

I'm not sure if I fully understand your request about posting the edited .craft file. I have many crafts using MRS parts and, surely, I can paste one of them here if you need it. However, all of them use other mods too, so I don't know if it would help. Please let me know if I should put it here anyway.

commented

I thought you were referring to the included .craft files - however seems you were referring to your own craft files.

I also pondered some more and came up with a kludge fix. Edit config/ghostParts.cfg to match below. Doing so should unhide the original parts enough.

// ghostParts.cfg v1.0.0.0
// Modular Rocket Systems (MRS)
// created: 01 Mar 2023
// updated: 
//
// TEMPLATE: ghostParts.md v2.0.0.0
// created: 17 Aug 2017
// updated: 22 Feb 2023

// THIS FILE: CC BY-ND 4.0 by zer0Kerbal

// creates duplicate part to prevent save game issues because of a part name change
+PART[mrs-*]:NEEDS[ModularRocketSystems]:LAST[ModularRocketSystems]
{
	@name = #$oldName$
//	!TechRequired = DELETE
//	!entryCost = DELETE
//	@category = -1
//	%TechHidden = True
//	%entryCost = 0
	@title ^= :^:Kindly use new part numbers :
//	!manufacturer = DELETE
	@description = This part has been depreciated, kindly use new part.
	!tags = DELETE
}