[x] Science Mod bypasses experiment wait times
mwerle opened this issue ยท 6 comments
Reported by DrPastah on the KSP Form.
Confirmed; also leaves the experiment in whatever state it was in (started/running/...).
[X] Science calls "DeployExperiment" on the experiment. It does some special handling for the DMagic
experiments; perhaps it could also do some special handling for ours.
There is a config file in [x] Science which can be used to tell it to ignore certain experiments. The file is called "science.cfg", and you can update it using MM
Note to self:
https://github.com/thewebbooth/KSP-X-Science/blob/master/X-Science/GameData/%5Bx%5D%20Science!/science.cfg
Considering the precedent, probably best to submit a pull-request to x-science maintainer instead of adding an MM patch into NEOS.
I would suggest that given the lack of updates by the maintainer, that you provide a MM script to udpate the file
Thanks.
I've just sent a pull request to @thewebbooth but will add MM patches if he hasn't integrated it by the time I'm ready for my next release.
Leaving this open to track.
This appears to have been committed to X-Science
in commit thewebbooth/KSP-X-Science@10f7a2de
Not sure why @thewebbooth didn't just merge the pull request... well, each author to their own.