OhScrap! (OHS) by severedsolo

OhScrap! (OHS) by severedsolo

3.6k Downloads

Generational improvements via tech tree

zer0Kerbal opened this issue ยท 2 comments

commented

Ability to optionally purchase generational improvements via tech tree

  • needs a new tech tree
    • branch off of survivability (survivability is start of branch)
      • exists in stock and CTT
      • tier three
    • node 1 (also tier 3)
      • name = basic static test stands
      • does not increases the generation just unlocks the branch
      • each subsequent node is +1 tech tree level
      • each subsequent node is +1 generation, additive
      • icon
    • node 2
      • name = predictive testing
      • tier 4 tech tree
      • increases the generation of each new part by +1, +1 total
      • icon
    • node 3
      • name = advanced test stands
      • tier 5 tech tree
      • increases the generation of each new part by +1, +2 total
      • icon
    • node 4
      • name = computed aided design
      • tier 6 tech tree
      • increases the generation of each new part by +1, +3 total
      • icon
    • node 5
      • name = rapid iterative testing
      • tier 6 tech tree
      • increases the generation of each new part by +1, +4 total
      • icon
    • node 6
      • name = computer aided manufacture
      • tier 7 tech tree
      • increases the generation of each new part by +1, +5 total
      • icon
    • node 7
      • name = ?
      • tier 8 tech tree
      • increases the generation of each new part by +1, +6 total
      • icon
    • node 8
      • name = ?
      • tier 9 tech tree
      • increases the generation of each new part by +1, +7 total
      • icon
    • node 9
      • name = Machine Learning Design I
      • tier 10 tech tree
      • increases the generation of each new part by +1, +8 total
      • icon
    • node 10
      • name = Machine Learning Design I
      • tier 10 tech tree (same as last)
      • increases the generation of each new part by +1, +10 total
      • icon
  • needs code
    • TechChecker.cs
    • Settings.cs code (to enable/disable (by default))
    • needs code to add x generation to new parts
commented

a branch of #6 (Pay to increase reliability in career mode)

commented

I do like the idea of that, another mod had a similar mechanic (Maybe Kerbalism?) where components got better/gained functionality as your tech level increased, and it was pretty fun.