Issues
- 4
[BUG 0.0.1.2b] Must have some EC to function, if EC == 0 does not charge
#12 opened by zer0Kerbal - 1
[BUG 0.0.1.2c] Does not decrement fuel (all or any)
#13 opened by zer0Kerbal - 1
[BUG 0.0.1.3d] when in LiquidFuel+IntakeAir (LF+AI) mode - LF consumption too low
#14 opened by zer0Kerbal - 1
[BUG 0.0.1.3e] byproduct (heat) missing from StockFuelCells.cfg or should be in .dll?
#15 opened by zer0Kerbal - 1
0.0.1.2a - log spam
#11 opened by zer0Kerbal - 1
[BUG 0.0.1.3a] upon vehicle load, PAW showing errors that go away with activation/EC production
#18 opened by zer0Kerbal - 1
[BUG 0.0.1.4a] fuel cell doesn't switch to the "Fuel Deprived" state if you run out of any of the currently used resources and continues to produce EC
#19 opened by zer0Kerbal - 1
[BUG 0.0.1.3b] missing 'prev' fuel button
#16 opened by zer0Kerbal - 1
[BUG 0.0.1.3c] current/max display just showing ECRateLimit/ECRateLimit instead of ECRateLimit/maxECRateLimit
#17 opened by zer0Kerbal - 1
[BUG 0.0.1.5] the paw label is created from the FSHORT node name in the part.cfg (or patch)
#22 opened by zer0Kerbal - 1
[BUG 0.0.1.6a] Doesn't seem to work with BackgroundResources mod
#23 opened by zer0Kerbal - 2
[BUG 0.0.1.4b] the H2O+water mode causes the part to mis-function (ERROR) - probably has to do with resourceAbbreviations
#20 opened by zer0Kerbal - 2
[BUG 0.0.1.4c] [BUG] if ECneed > ECsupply & ECtotal = 0 will make the PAW fluctuate in size.
#21 opened by zer0Kerbal - 1
[BUG 0.0.1.6b] AllYAll module being added
#24 opened by zer0Kerbal - 3
AllYAll integration
#25 opened by zer0Kerbal - 1
Mode/Fuel Autoswitch
#27 opened by zer0Kerbal