SDHI Service Module System

SDHI Service Module System

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V2.3 dependency checking for KSP 0.25

sumghai opened this issue ยท 5 comments

commented

With the recent update of the stock KSP game to 0.25, a number of dependencies need to be checked for compatibility.

commented

AnimatedDecouplers plugin (Starwaster)
Tested and working OK in KSP 0.25 - umbilicals animate when pod is decoupled from SM

Firespitter plugin (Snjo)
No longer needed due to #27

Klockheed Martian Special Parts plugin (dtobi)
Tested and working OK in KSP 0.25 - heat shield inflatable collar deploying successfully upon water landing

ModuleManager plugin (sarbian)
@sarbian has updated MM to v2.5.0, tested and working OK in KSP 0.25

RealChute plugin (stupid_chris)
@stupidchris has updated RealChute to v1.2.5, tested and working OK in KSP 0.25 (32-bit only)

commented

Deadly Reentry Continued plugin (NathanKell)
@NathanKell has updated DREC to v6, tested and working OK in KSP 0.25 - heat shield protects pod while other components are burned up as intended

Ferram Aerospace Research plugin (ferram4)
@ferram4 has updated FAR to v0.14.2, tested and working OK in KSP 0.25

Node Resizer plugin (Starwaster)
Tested and working OK in KSP 0.25 - heat shield stack nodes are size 0 in VAB/SPH, but size 2 in flight scene as intended

commented

HotRockets! plugin (Nazari1382)
No news from Nazari1382 regarding KSP 0.25 comparability

TAC Life Support plugin (TaranisElsu)
@taraniselsu has stated that an update is coming for KSP 0.25

Ship Manifest plugin (Papa_Joe) and Connected Living Spaces API plugin (codepoet)
No word regarding KSP 0.25 comparability; may possibly be redundant with stock crew transfer function.

commented

HotRockets! plugin (Nazari1382)
@sarbian has published an unofficial patch, tested and working OK in KSP 0.25

commented

Since most of the outstanding items are technically optional, I consider this ready to go.