Improve LES pitch control motor RCS FX
sumghai opened this issue ยท 3 comments
The SDHI LES has a pitch control motor system that essentially acts like a solid-fueled RCS thruster, designed to help steer a pod during abort. At the moment, it uses the default tiny white plume RCS FX.
Paging @NathanKell to see if custom engine FX are now possible for RCS thrusters.
As of KSP 1.2.1, a variant of the stock ModuleRCS
called ModuleRCSFX
now supports custom RCS FX.
Note: EFFECTS()
nodes generally assume that the direction of the thrust transform is in the Z axis, since they were originally implemented for rocket engines. RCS thrust transforms use the Y axis, so a localRotation = -90, 0, 0
needs to be applied to the MODEL_MULTI_PARTICLE
used for RCS FX.
The SDHI LES pitch control motor RCS now has a larger, more visible yellow plume RCS FX, along with the corresponding sounds.
According to @NathanKell, ModuleRCS
currently only supports old-style stock FX groups, and defaults to fx_gasJet_white
Setting fxPrefabName =
to fx_exhaustFlame_yellow_tiny
resulted in a virtually imperceptible exhaust plume, while fx_exhaustFlame_yellow_small
and fx_exhaustFlame_yellow
resulted in spluttering effects.
I'm keeping the default fx_gasJet_white
for the time being, at least until ModuleRCS
gets support for the new EFFECTS
nodes in future versions of the game.