ShipManifest

ShipManifest

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Resize Windows

mwerle opened this issue ยท 2 comments

commented

On further investigation it looks like this will be a lot more effort than initially guessed. It might be better to start on ShipManifest 3.0 which would use a "proper" Unity-based UI. This of course means we would always need to use Unity whenever we need to tweak the UI..

https://forum.kerbalspaceprogram.com/index.php?showtopic=151354

commented

Note to self: Could use KerbalAlarmClock_Window.cs as a template?